ECHO IN THE SHELL
A downloadable game

Play as Ritsu, an N.C.P.D. officer sent into an anti-government network to investigate an illegal memory organization. Murphy watches your connection from the other side. You handle the fighting.

Your signal is your lifeline. It drains with time and enemy fire. Keep moving, take down defenders, and recover signal before the connection breaks.

Start with a rifle, then choose a heavy weapon: grenades, cluster grenades, a rocket launcher, a railgun, guided missiles, or a machine-gun drone. Back at headquarters, expand its memory capacity, install firmware, and develop your cybernetic augments before the next dive.

This in-development demo includes the opening motion comic, hands-on training, a 3D headquarters, repeatable network-infiltration runs, and the unlockable Operation Key campaign.

In this demo

- Third-person shooting in low-poly environments
- One rifle and six heavy-weapon choices, with one heavy weapon equipped per run
- A signal-based survival system, wave challenges, and between-wave upgrades
- Persistent weapon firmware and a branching cybernetic upgrade tree
- Memory fragments that unlock Operation Key
- Chinese voice performances, with Simplified Chinese and English interface text and gameplay dialogue
Controls
Keyboard and mouse are the intended controls for this build.
- W / A / S / D: move
- Mouse: look and aim
- Left mouse button: fire the rifle; hold for continuous fire
- Shift: sprint
- Space: jump
- F: use the equipped heavy weapon
- E: interact in the campaign
- Esc: pause or return, depending on the screen
- Arrow keys / Enter: navigate and confirm in the main menu and profile list
Heavy weapons have different firing actions. The railgun charges and fires automatically after a tap of F. Guided missiles use F to enter or cancel lock-on mode; aim at targets, then use the left mouse button to fire early. The training introduces the weapon you choose.
Development status
Version 0.3.20-dev-hotfix2 is a work-in-progress demo. The complete natural-player journey has not yet been validated. Combat balance, performance, and presentation are still being tested. Minimum hardware requirements and a typical playtime have not been established. Gamepad, mobile, and browser play are not supported releases for this demo.
English text can be selected in Settings. Voice audio remains in Chinese, and lettering baked into the opening comic images is currently Chinese only.
Contains sci-fi combat, gunfire, explosions, and flashing combat effects.
Credits
A game by CipherWorks. Made with Godot Engine.
Includes assets and tools by Kenney, Quaternius, Teh_Bucket, toiletsnakes and TrickyTriangles, styloo, Binbun3D, Nathan Hoad and Dialogue Manager contributors, Marco Fazio, and Rafael de Lima Bordoni. Character animation uses Adobe Mixamo. Fonts include Tomorrow, Noto Sans, a Noto-derived star glyph, and CLFN.
Robot character by styloo / Styl0o_. Source attribution and the project's retained CC BY 4.0 notice are preserved. The asset was repackaged as GLB and adapted for runtime scale, tint, and cel materials.
CLFN 16x CN Bold: © 1988 ISAS, 2015–2020 VileR, 2024 DWNfonts. Distributed unmodified under CC BY-SA 4.0. Font source
Godot license · Kenney · Quaternius · Robot Enemy Pack · Binbun3D Hit FX
See the notices and licenses included with the download for detailed acknowledgements and applicable terms.
AI disclosure
This demo uses AI-assisted development and includes generated artwork, 3D assets, and Chinese voice audio. Tools used include OpenAI image generation, Tripo, and MiniMax. These assets were selected, adapted, and integrated for the game.
一款赛博朋克第三人称射击游戏。在墨菲的通讯支援下潜入网络,维持连接信号,搭配重装、固件与义体,突破层层防御。
完整介绍

扮演 N.C.P.D. 警官榊原律,潜入反政府组织的网络,调查非法记忆组织。墨菲在另一端盯着连接,你负责前方的战斗。

信号就是你的生命线。时间和敌人的攻击都会消耗它。保持移动,清除防御单位,回收信号,在连接断开前继续推进。

从一把步枪开始,再挑一件合手的重装:手雷、子母雷、火箭发射器、磁轨炮、制导导弹或机枪无人机。回到指挥部后,扩充武器容量、安装固件、升级义体,为下一次潜入做好准备。

当前开发中 Demo 包含开场动态漫画、操作训练、3D 指挥部、可重复挑战的网络渗透,以及逐步解锁的战役《密钥行动》。

本次试玩内容

- 低多边形场景中的第三人称射击
- 步枪与六种重装选择,每次出击携带一件重装
- 信号生存机制、波次挑战与波间强化
- 可持续成长的武器固件与分支义体树
- 收集记忆碎片,解锁《密钥行动》
- 中文配音,简体中文与英文界面及玩法对白
操作
本版以键盘和鼠标操作为准。
- W / A / S / D:移动
- 鼠标:转动视角与瞄准
- 鼠标左键:步枪开火,按住可连续射击
- Shift:疾跑
- 空格:跳跃
- F:使用当前重装
- E:战役交互
- Esc:暂停或返回,依当前界面而定
- 方向键 / Enter:主菜单与档案列表选择及确认
不同重装的操作略有区别。磁轨炮按一次 F 开始蓄力,蓄满后自动发射;制导导弹按 F 进入或取消锁定,瞄准目标后可按鼠标左键提前发射。训练会说明你选中武器的用法。
开发状态
当前修复候选版本为 0.3.20-dev-hotfix2,完整自然游戏流程尚未验收。战斗平衡、性能与画面表现仍在测试,最低配置和常规通关时长尚未确定。本次没有发布手柄适配、移动端或浏览器版本。
可在设置中切换英文文字。配音仍为中文,开场漫画图片内的文字暂时只有中文。
内容包含科幻战斗、枪声、爆炸及战斗闪光效果。
制作与鸣谢
CipherWorks. 制作,使用 Godot Engine。
项目采用了 Kenney、Quaternius、Teh_Bucket、toiletsnakes、TrickyTriangles、styloo、Binbun3D、Nathan Hoad 与 Dialogue Manager 贡献者、Marco Fazio、Rafael de Lima Bordoni 的素材或工具。角色动作使用 Adobe Mixamo。字体包括 Tomorrow、Noto Sans、基于 Noto 的星形字形及 CLFN。
Robot character 作者:styloo / Styl0o_。保留来源署名与项目既有 CC BY 4.0 许可说明。本项目将容器整理为 GLB,并对运行时尺寸、色调和卡通材质作了适配。
CLFN 16x CN Bold:© 1988 ISAS、2015–2020 VileR、2024 DWNfonts。字体原件未修改,按 CC BY-SA 4.0 保留许可。字体来源
Godot 许可 · Kenney · Quaternius · Robot Enemy Pack · Binbun3D Hit FX
详细署名和适用条款见下载包内的 notices 与 licenses 文件。
AI 使用说明
本 Demo 的开发使用了 AI 辅助,部分美术、3D 资源与中文语音由生成式工具制作,使用的工具包括 OpenAI 图像生成、Tripo 和 MiniMax。这些内容经过筛选、适配并整合到游戏中。
| Updated | 11 days ago |
| Published | 13 days ago |
| Status | Prototype |
| Author | cipherworks |
| Genre | Action |
| Tags | 3D, Cyberpunk, Low-poly, Roguelite, Sci-fi, Singleplayer, Third-Person Shooter |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |



